Modelling/Layout/Lighiting - Environment Creation_Coco💀💃🕺✨

Hello everyone! For this project, I tried to recreate one of my favourite animated movies, Coco 💀💃🕺✨

In this exciting project, I handled all the building, asset, and character modelling (using Maya), texturing (Substance Painter), composition, lighting, and rendering, all using Unreal Engine!

The creation process started and finished within two weeks, but after receiving valuable feedback from Darren (Art Director) and Jesse (3D Artist), it took one more week in total hours to accomplish this work! ✨

Notes:
I liked the fan art of Coco, which I used as my reference image, but some assets and buildings were not accurate to the real movie assets. So, I had to reflect on this, gather more reference photos from the real Coco film, and add them to the final scene. I think I ended up using the first reference photo as my base environment composition mapping idea.
I created the Fog Niagara effect to achieve Coco movie's foggy look.

Overall, being able to recreate one of your favourite movie environment scenes was the best feeling EVER! I enjoyed every moment of doing so and learned so much, which will help me work better for my next project 🤩🤩🤩

Final render.

Final render shots.

Final render shots.

Final render image.

Final render image.

Roughly mapping out the environment, using a chosen reference image.

Roughly mapping out the environment, using a chosen reference image.

roughly mapping out the environment using Maya.

roughly mapping out the environment using Maya.

Gathering & combining real Coco movie environments as a reference.

Gathering & combining real Coco movie environments as a reference.

Asset reference image gathering.

Asset reference image gathering.

Progress of making assets.

Progress of making assets.

More Asset modelling.

More Asset modelling.

Brought the Environment from Maya to Unreal Engine.

Brought the Environment from Maya to Unreal Engine.

Progress of gathering, and placing modelled assets.

Progress of gathering, and placing modelled assets.

I made & used mask texture to freely choose the colours for the Coco flags.

I made & used mask texture to freely choose the colours for the Coco flags.

Very first render clip

Very first render image, submitted.

Very first render image, submitted.

Received very valuable feedback from Darren Keating, CheekyLittle Art Director.

Received very valuable feedback from Darren Keating, CheekyLittle Art Director.

Progress of trying to follow the feedback.

Progress of trying to follow the feedback.

More Valuable feedback from Jesse, The 3D Artist.

More Valuable feedback from Jesse, The 3D Artist.

Final Render after following more feedback.

Final render screenshots

Final render screenshots