Hello everyone! For this project, I tried to recreate one of my favourite animated movies, Coco 💀💃🕺✨
In this exciting project, I handled all the building, asset, and character modelling (using Maya), texturing (Substance Painter), composition, lighting, and rendering, all using Unreal Engine!
The creation process started and finished within two weeks, but after receiving valuable feedback from Darren (Art Director) and Jesse (3D Artist), it took one more week in total hours to accomplish this work! ✨
Notes:
I liked the fan art of Coco, which I used as my reference image, but some assets and buildings were not accurate to the real movie assets. So, I had to reflect on this, gather more reference photos from the real Coco film, and add them to the final scene. I think I ended up using the first reference photo as my base environment composition mapping idea.
I created the Fog Niagara effect to achieve Coco movie's foggy look.
Overall, being able to recreate one of your favourite movie environment scenes was the best feeling EVER! I enjoyed every moment of doing so and learned so much, which will help me work better for my next project 🤩🤩🤩
Final render.
Very first render clip
Final Render after following more feedback.