Hello I'm Polly Baek.
-Framestore as a CFX artist, working on the recent "How to Train Your Dragon" live-action movie.
-Cheeky Little as a Lighting and Final Layout artist for one of their show, which has been nominated for Best Children's Program at the Logie Awards.
-S1T2 as an Environment Modeler for the Melbourne Water project.
with hands-on experience supporting high-end VFX and animation productions across film and television. I have worked at Framestore through their Launchpad CreatureFX program and at Cheeky Little Studio as a Junior Lighting and Layout Artist for animated ABC kids TV shows, gaining solid skills in coordinating production workflows, tracking assets, and supporting creative teams. I am highly proficient in Maya, lighting, Unreal Engine, modelling and I bring strong organisation, communication, and problem-solving skills, and I am adaptable and proactive in fast-paced, collaborative production envionments.
Framestore as a CFX artist, working on the recent "How to Train Your Dragon" live-action movie.
-Worked on CFX development for the live-action ‘How to Train Your Dragon’ Film as part of training.
-Specialised CFX training under department leads while working with proprietary pipeline tools and collaborated across departments.
-Created realistic cloth, hair, muscle, and skin simulations using nCloth and Carbon in Maya.
Worked on environment modelling while at S1T2, for a 3D game used in an interactive educational experience by Melbourne Water, using UnrealEngine.
-3D modeller, building environments for Melbourne Water Project.
-Using Maya, Zbrush, Unreal Engine and SubstancePainter.
Cheeky Little as a Lighting and Final Layout artist for one of their show, which has been nominated for Best Children's Program at the Logie Awards.
-Final Layout, Lighting, Rendering for live “Vegesaurus” season 3 production from ABC Kids TV channel.
-camera animation, scene set-up, and set dressing
-Using Unreal, Maya, Zbrush, Houdini, and Substance Painter.
-Assisted University professors across all year levels with 3D courses, supporting teaching and student learning.
-Provided technical guidance in Maya, ZBrush, Houdini, and SubstancePainter for modelling, texturing, rigging, animation, and rendering.
-Managed studio resources and organise assets for students and faculty.
-Developed strong coordination, communication, and problem-solving skills while supporting multiple staff and students simultaneously.